Thursday, 20 March 2014

Sudden Progress!

Finished dragon head (tada!~)
My little pride and joy, this dragon head. I finished it in only like 3 days, so while I'm sure it could have some better geometry a better method of having the jaw open then making it a seperate object I'm super happy with what I came up with in such a short time. I hope to bump map it all over the place as this enemy is going to be nearly the size of the scree and such a detail would really make it pop.

Other than this lovely model I've also been working hard to incorporate normal mapping into our game while accounting for multiple normal maps for different objects. The way I worked around this small problem was by changing what texture was at GL_TEXTURE2 (which is being used for normal mapping) before rendering each individual model. This way the right normal map applies to the right model. There may be a better way of doing it, but this certainly seems to work just fine :-)

Our studio also finally reincorporated the menu we had so long ago but haven't seen in months because of this semesters reframeworking. Now it's back! This week I'm focusing on normal mapping all of our models, even if that means loading them in Mudbox and creating a 'blank' one for our game to load, as well as helping out with the creation of the boss level. Busy week!
but always time for music

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