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| Finished dragon head (tada!~) |
Other than this lovely model I've also been working hard to incorporate normal mapping into our game while accounting for multiple normal maps for different objects. The way I worked around this small problem was by changing what texture was at GL_TEXTURE2 (which is being used for normal mapping) before rendering each individual model. This way the right normal map applies to the right model. There may be a better way of doing it, but this certainly seems to work just fine :-)
Our studio also finally reincorporated the menu we had so long ago but haven't seen in months because of this semesters reframeworking. Now it's back! This week I'm focusing on normal mapping all of our models, even if that means loading them in Mudbox and creating a 'blank' one for our game to load, as well as helping out with the creation of the boss level. Busy week!
| but always time for music |

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