Monday, 27 January 2014

Little Update

There's not too much to say this week and my notes aren't very good for a blog, so this one's going to be short and sweet! Sometimes it's nice to just get a few ideas off the top of my head onto paper rather than making this into some long-winded update or talk about notes for the week.

Tomorrow we have our first review in GDW for the Winter 2014 semester. So far our lead programmer has done a lot to improve our framework over the previous semester. I haven't had the chance to take too close a look at it as I've been busy setting up my frameworks for other class projects and homework (including Graphics!), but I have been working on plenty of other aspects for our group game. What I do know has been added is:
  • .md5 file compatibility, a file type I'm not familiar with but that appears to make animation crazy easy (sweet!)
  • implementing the new libraries we have to work with this semester
  • incorporating FMOD for our sound class, and our sound .cpp (get it?)
Meanwhile I've been working with the other members of the group to get together some new ideas for obstacles and enemies we can incorporate throughout the semester. I don't yet have a sketch ready yet but my new enemy idea is a hawk that swoops by and drops an egg on the player to do some damage. Before the week is up I plan to have this enemy fully designed and in the beginning stages of modelling, as well as modelling a few simple obstacles that I can UV map and paint next week. Every little model helps, right?

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